Or you could pay the $2500 to get the full Maya for a year. For the same price you could get Maya LT (with no Arnold, no plugins, no Python), or you could get Maya Indie ($100k revenue limit, also a subscription). Or you could subscribe to Maya - because there's no perpetual licence there any longer. Alternatively, you can get 13 years of Houdini Indie for the same price as one, perpetual, non updated version of C4D. You can get four years of Houdini Indie for the same price as one year of C4D. On subscription, C4D and Redshift (closest comparable package, seeing as you get Mantra with Houdini Indie) is $1000 a year. There are plenty of people who don’t mind paying a higher price through perpetual licenses and I think would be nice to see Houdini have that as well.Ĭ4D's perpetual licence is $3500, but that doesn't include updates. Picked them up through some good sale deals in the past. I have perpetual licenses for each (no sub). that would be nifty!īesides all that "Houdini Indie Core" just sounds awesome! I could imagine some crazy coder writing a houdini engine plugin for blender. Might get even get some blender users on-board, which would be cool. Otherwise, they should be shot with a cannon. I feel like many indies (especially in games) are gonna be using the "Core" features more often than the "FX" features, and $50 is in the "impulse buy range" for most people, but $269 is not.Īt that price-point SideFX would prolly even get some booty from "ethical" pirates who already sail the procedurally-generated seas. ![]() (just making up numbers that sound right to me)Īlot more people would prolly go for a "Houdini Indie Core" subscription for $50 a year (or so). Especially if the annual upgrade price was cheaper than a subscription (like around $100 a year for AUP would be the sweet spot for me.) ![]() I'm pretty sure, tho, if I had a few hundred dollars burning a hole in my pocket ($500 to $1000?), I would prolly shell out for a perpetual license. It would be a chilly day in heck when I pay for an Adobe CC or a Maya subscription (for a counterexample) As for me, i really need to be using something at least several days a week to justify a subscription (I subscribe to Houdini Indie, for example).
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